Topic > Augmented Reality - 2129

This research investigates the potential of augmented reality and more specifically of spatial augmented reality. The purpose of this article is to provide the reader with an understanding of what and where augmented reality came from and how it is used today. The article will look at several examples of augmented reality and how the term is not specific to a certain technology. The final part of the article will specifically look at spatial augmented reality and its potential by examining research conducted by universities and research committees. In the past the technology required for Augmented Reality has always been its greatest limitation, however in recent years with With the growth of technology, augmented reality has begun to emerge and expand into the military, industrial, education and entertainment sectors. What exactly is augmented reality? Essentially, rather than placing the user in a virtual world, augmented reality interacts with the real-world environment by changing and enhancing the viewer's perception of the environment. In principle the idea is simple, but in practical terms it has been very difficult to implement, and the desire to implement augmented reality has existed since the 1950s. A young cinematographer named Morton Heilig once said, 'If we're going to go through the window into another world, why not go all the way?' (Tate, Scott 1996) In 1957 he created the device known as the Sensorama. The device was designed to use all the senses and also projects a form of stereoscopic 3D in front and to the sides of the head. The "theater of experience" was patented. however it failed to work commercially because it was very expensive to make films and the process was t...... middle of paper ......et-lint.com/news /108888-la-storia-della-realtà- augmented. Last accessed 8 January 2014. SCOTT, T. (1996). Virtual reality: a historical perspective. Available: http://ei.cs.vt.edu/~history/Tate.VR.html#2 8 January 2014.SUTHERLAND, I. (1965). January 8, 2014. SHORE, J. (2012). Last accessed January 8, 2014. Story of augmented reality. Available: http://www.hitl.washington.edu/artoolkit/documentation/index.html. Last accessed January 9, 2014. Virtual and augmented reality. Available: http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/. Last access January 8th.