Topic > Violent video games and increased aggression - 2968

"Come here!" The angry, scratchy voice resonates from deep within the strong and mean ninja. The ninja throws a blade attached to the end of a long black rope. The sharp tip of the spear pierces the skin and roots itself deep into the stomach of a screaming young woman. Blood splatters from the impact and the ninja forcefully retrieves the blade by pulling on the rope it is attached to. The screaming young woman is thrown forward, still attached to the steel blade and without the ability to defend herself. She is currently paralyzed and helpless at the hands of her attacker. Who could be hiding behind this ninja's faded red mask? What human being could be so cruel as to subject another to such unimaginable pain? Simple, this human being, this psychopathic ninja is none other than little nine-year-old Johnny who lives across the street. To make things even simpler, Johnny is doing all this evil from the comfort of his bedroom, controller in hand, playing his favorite Nintendo game, Mortal Kombat Trilogy. With gruesome events like these happening almost constantly in an ever-increasing number of homes. across America, one must ask, how will this affect our children? We have PlayStation, GameBoys, Nintendo 64, Sega Dreamcast, PC and more. All of these mediums offer people of all ages, including children, access to interactive and violent experiences like the one described above. From the media's favorite example, Doom, to lesser-known and far more violent games like Acclaim's first-person shooter Turok 3, violence in video games is more prevalent than ever. The biggest concern when it comes to video games of this type is whether to have them available...... middle of paper ......February 1995: p. 31 (1 - 3).http://www.n64cc.com. November 26, 2000. N64 Code Center. December 7, 2000 Flaherty, Julie. http://www.nytimes.com/. March 2, 2000. New York Times Online. December 7, 2000.Katz, Jon. "The Media's War on Children." Rolling Stone November 25, 1993: p. 47 (1 - 9). Lacayo, Richard, Victoria Rainert. "Towards the root of evil." Timetable 6 April 1998: p. 38 (1 - 4).Poobah, anonymous. http://www.nintendojo.com/. November 1, 2000. Nintendojo. December 7, 2000. Richtel, Matt. http://www.nytimes.com/. October 2, 2000. New York Times Online. December 7, 2000.Schroeder, Randy. “Playspace Invaders: Huizinga, Baudrillard, and Violence in Video Games.” Journal of popular culture winter 1996: p. 143-153 (1 - 8).Zoltak, Giacomo. “Violence in video games is a double-edged sword.” Amusement Business May 15, 1995: p. 28 (1 - 4).