Topic > The Video Game Dilemma - 995

The video Game over: Gender, Race, and Violence in Video Games, produced by Sut Jhally, discusses whether or not video games have an effect on society. The cause of this debate is because media such as TV, magazines, and advertising provide an escape from reality for video game players. With the technology available in the world today, video games have come a long way. It can create realistic images, shatter blood on screen, stimulate real-life footage, or expose women as sexual figures. There are great graphical games like “Sim City” that can provide a more educational point of view. However, violent video games like “Grand Theft Auto” or “Call of Duty” are some of the causes of school shootings. Craig Anderson, a researcher at the University of Iowa, claims that Eric Harris and Dylan Klebold, two Columbine High School students who killed thirteen people and injured twenty-three others in 1999, did so because of a violent video game they both played they enjoyed playing a game called ““Doom” affected them negatively. This raised great concern about video games being violent towards children and brought attention to the US Senate (Anderson). Inappropriate video games can be addictive and have a negative influence on society that causes players to lose their sense of reality. The main goal of female characters playing roles in video games is to serve as sexual figures. These figures are cast as prostitutes, prostitutes, and strippers to typically please male players. When male players are given the opportunity to take advantage of strippers in games, it provides them with a sense of empowerment. When players play video games with these types of characters, they find themselves in another virtual world where they are in control of everything. This manipulates their reality. In an article by Karen Dill, a researcher at the School of Social and Behavioral Sciences at Lenoir-Rhyne College, it even states that a survey confirmed that stereotypes of male characters in games are to be aggressive, while female characters are classified as “sexually objectified physical specimen”. When video games were born, female characters didn't exist. Even the voices of the female characters were male (Dill). As time goes by, a real princess will be included in the Super Mario game.